Now that the fighting Titanfall I safely went on all the declared platforms, we can confidently say that the multiplayer at Respawn Entertainment It turned out to be fame. And this, in turn, leads to thought how many more such shooters will arise in the next few years?
You did not think that the particularly smart representatives of the gam industry would ignore such a hit and will not try to at least partially copy it? Here is the producer Titanfall Drew Macca (Drew mccoy) does not think so. True, this is not very happy with the developer.
The problem is that among the developers (and rather, their publishers who order the new project studio), there was a bad habit of copying popular games, not realizing at all, due to which they at one time achieved such a great success. As a result, in fact, a “tremendous failure” is obtained, argues Macca.
Therefore, a representative Respawn He hopes that Titanfall It will inspire colleagues in the workshop not on another multiplayer shooter with giant robots, but more creative thinking. After all, for video games to become cooler and cooler, according to the producer of the project, you must not be afraid to experiment and try new.
Of course, the people will continue to rivet traditional cinematographic single campaigns of five to six hours and now popular multiplayers. However McCoy I still want to believe that an example Titanfall He will teach Igrodelov to think wider than the usual framework.
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The best comments
True, maybe I just don’t understand anything or this is a matter of a banal taste, but personally, Titanfall was admired only to his direct release. Further, after getting acquainted, I saw COD with robots, the whole secret of the dynamics of which is the mass of stupid blanks, large titans and cards, so small that, jumping into the pilot’s chair, I want to cut off the veins in the parlia of claustrophobia. However, this is just IMHO. For my taste, Titanfall, no matter what conceptual elements it consists of, still remains secondary and overvalued.
What to copy? Huge walking robots? Titanfall, is certainly good, but apparently, against the backdrop of good sales to developers, the urine hit the head, because without the above mentioned Titanfall robots would become a good parkor.
Why consider separately the titans of parkour and shooting? In the complex, this gives an excellent fresh gameplay, and what else does the simple consumer FPS need ..
You take the code that has been 10-15 years old, parkour, which appeared in games for a very long time, and large robots that are found in every third game so rare in games and get a super -chorginal game, so good that you don’t even need to take care of sales.
Reminds the Borderlands Development statement.They also once asked: why no one copies the ideas we have already copied?
Titanfall – "Sip of fresh air". PF ..
Cliff Blezhinsky mediocre with Drew McCoy all his creative so many years ago:
http: // YouTu.BE/RIQVZF_03K?t = 6s
But this is completely different, I meant there is no solo campaign, with a bunch of chrying scenes, mournful gatherings for a turret for half an hour, and other entertainment classes that the modern industry offers as a single campaign.
MW 2 (as in general COD) determined the flawed development of a multiplayer, consisting of a dozen running blanchs who stupidly shoot and run, shoot and run. Not a share of realism (moderate), no "smart" gameplay, no tactics.
It really turns out a matter of taste, because it came out exactly the opposite. At first I thought that just a new COD with robots, but after getting acquainted I was delighted. Rather, not from the splendor of the project, but from the fact that it is like a sip of fresh air in the FPS market. However, again IMHO.
I absolutely agree. Titanfall-all the same COD with jumps and large robots … I see a monotonous COD so tired of everyone that people see in Titanfall, something beyond natural, creative and ingenious.
There was 2 tactics in MW 2, it was of course simple in the spirit: take point B and do not give it under any circumstances, but as practice shows even this simple condition, many players were not able to observe. A good game, by the way, is not the one that is super realistic or super arcade, but that in which 2 of these parameters are competently balanced. If we talk about games with a “smart” gameplay, then they can probably be counted on the fingers of one hand.
Walking robots, perks (I don’t remember exactly), customization of weapons, equipment … Bf2142. Climbing the walls of Monu was also other games, for example, in Prototype (just do not say that the game is completely different). Something I do not see anything so innovative. Oh yes, there you can also kill people with a kick.
Respawn needs to learn how to think most creatively, and then learn the rest, and the fact that the game shot but not much, for me the usual joker from the creators of Call of Duty, only with robots (titans), is nothing special, when they create a real blockbuster, on the example of The Last of US, then there will be something to be proud of.
